Video game designers constantly explore ways to enhance a video game’s experience by keeping a player engaged. Dynamic Difficulty Adjustment (DDA) and other similar systems attempt to create a unique experience by adapting the game based on player behavior. The approach was focused on changing the rate at which the game dynamically adjusts it's difficulty level. The effectiveness of this study was determined by the player’s engagement level. By keeping the game at the optimal difficulty, based on the player’s performance, the game will keep the player in the Flow.