<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    <OutputType>Library</OutputType>
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    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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  <ItemGroup>
    <Compile Include="astronaut.png">
      <Name>astronaut</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Arial.spritefont">
      <Name>Arial</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
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  <ItemGroup>
    <Compile Include="moon_surface.png">
      <Name>moon_surface</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
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  <ItemGroup>
    <Compile Include="ground.png">
      <Name>ground</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
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  <ItemGroup>
    <Compile Include="alien.png">
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  <ItemGroup>
    <Compile Include="rusty_metal.png">
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      <Processor>TextureProcessor</Processor>
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>