import pygame def run_game(): ## Initialize the pygame submodules and set up the display window. pygame.init() width = 640 height = 480 my_win = pygame.display.set_mode((width,height)) # starting position for the circle x = 320 y = 240 radius = 50 xspeed = -1 yspeed = -1 ## The game loop starts here. keepGoing = True while (keepGoing): ## Handle events. for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False # update circle position x = x + xspeed y = y + yspeed if (x < 0): xspeed = -1 * xspeed if (x > width): xspeed = -1 * xspeed if (y < 0): yspeed = -1 * yspeed if (y > height): yspeed = -1 * yspeed ## Draw picture and update display my_win.fill(pygame.color.Color("black")) pygame.draw.circle(my_win, pygame.color.Color('navy'), (x,y),radius) pygame.display.update() ## The game loop ends here. pygame.quit() ## Call the function run_game. run_game()