CSc 280
Project 4: Go Forth and Redesign
Due dates: |
Approval deadline | Mon, March 3, 2008 |
Experiment Design Presentations | Thurs, March 6, 2008 |
Paper Due | Fri, March 14, 2008, at noon |
Final Presentation | Mon, March 17, 2008, at 1pm |
Objectives
- To practice with comparative design
- To design an empirical study from start to finish,
incorporating many of the aspects of this course, including,
but not limited to:
- user and task analysis
- prototyping
- storyboarding and form building
- hypotheses, experiment design, and validity threats
- pilot studies
- coding
- inferential statistics
- usability heuristics
- metaphors
- graphic design
Summary
In this final project, your team (which can again be different if you
choose) will plan an entire usability study from start to finish.
You will make a proposal for a redesign of an
existing artifact, create at least two alternative designs,
implement them, develop a hypothesis related to some aspect of
your designs, plan an experiment to test the hypothesis, carry out
the experiment, and then analyze, write-up, and present your results.
The Details
Your final project is to redesign an interface of your choosing.
Some examples might be a part of a web site, a cell phone, a PDA,
a game, a piece of hardware (like a mouse), or just about any
computer interface you can think of. Note that I said part
of in that last sentence. The temptation here will be to
pick something way too big: (I hate the way eBay does its auctions.
Let's redo it!) But you must refrain from trying to solve all
of a software's usability problems all at once. In academic HCI
research, the goal is to pinpoint one piece of the design that you
can test with an experiment to see if that piece has a real usability
effect or not. So you must keep your redesign small and focused.
You may feel that Travelocity is sorely in need of a complete
revamp, but that's too much.
Redesigning the way a customer inputs her trip details on the
reservation screen is of a more appropriate scope.
The only real requirement of your redesign is that it must be a
comparative design that leads to a controlled experiment.
So you must have at least two alternative designs. Remember
to keep the number of IVs to a minimum (one would be good) and to
minimize the number of uncontrolled variables. The designs
should differ from each other by one small aspect, though they
may both differ from the original artifact by as much as you like.
The Proposal
Your choice of what you redesign should not be based on preference (or
hatred) of the existing system, but rather on solid heuristical
evidence that its usability can be improved. Your entire team needs
to have an in-person meeting with me by the end of the day on
Friday, Feb. 29 to have me sign off on the project. In that
meeting, you should give heuristical evidence of why an artifact's
current usability is faulty, and how your redesigns will address it.
You do not need to have all of the experiment design worked out (that's
for the following week: see below), but you should have enough
of the interface design mapped out so that all of its
functionality is known, and so that I can see that your idea is of
appropriate scope. Feel free to have informal discussions with
me before this group meeting to vet possible ideas so that you
don't go down wrong paths for too long.
Experiment Design presentation
In class on Thurs, March 6, your team will present
your plan for how you will conduct your final experiment. All team
members may present as a group. The purpose of this presentation
is to obtain constructive feedback from your peers and myself as
to how your experiment design can be improved (e.g. validity threats
you may have overlooked, quality of measurements taken,
quality of operationalized variables, etc.) Each team may take
up to 20 minutes to present with ample time for comments and questions
to follow. Remember, you'll need to explain what you're redesigning
too! Be sure to include as much information as possible including
tasks, subjects you wish to recruit, protocol, IVs, DVs, questionnaires,
etc. Handouts may be useful. The whole point is to make sure
each team ends up with useful data that can actually confirm/deny
the hypothesis you are posing.
And the rest is up to you
Just about everything else is in your hands. You have just over three
weeks for this project, so it's possible to do two rounds of testing
if you move quickly enough. A test with a low-fi or Wizard of Oz prototype
done in the early stages may keep you from
wasting time implementing something unusable in the later stages.
Alternatively, your team may arrive at a more usable design via
a thorough set of task analysis interviews and
ethnographic observation sessions. It's up to you to choose the
tools that will serve you best. But choose wisely.
Your grade will depend, not just on
the quality of the final report, but also on what tools you decided
to use during these three weeks to arrive at the best design you could.
For example, if your team decides not to use coding or event logging
just because it takes a long time to analyze, even though you have
chosen an experiment design that could benefit from that data,
then your overall grade will be adversely affected, even if what
you did, you did well.
How to turn this in
As always, the result of all this will be a written and an oral
report from each group. The audience for the paper is still
an HCI-knowledgable reader who is not familiar with this assignment.
This time, however, the audience for the final presentation will
be the same as the audience for the paper. There will be
invited guests at the final presentation, so it will be necessary
for you to include enough background (not HCI background, but
background on your design and your experiment) so that everyone in the room
can follow. The final presentation can be conducted by your entire
team. Clips, as always, are welcome. Each group has 25 minutes
to present, with 15 minutes of Q & A to follow. Note that the
paper is due on the Friday of the last day of classes, while
the presentation occurs three days later.
Please turn in an electronic copy of your written and oral
report as well as the implementations of your redesigns
on Blackboard.
In addition, turn in a paper copy of your report
on the due date.
CSc 280 Projects