Lab 9
Simon Says Work With Strings

Objectives

Step 0: Read the Docs

Start by reading the documentation for Java's String class. The general Java 7 documentation is here, while the specific documentation for String is here.

Skim the documentation so you know what constructors and methods you can call on String objects. The available built-in string-processing functionality is different between Python and Java, so make sure you look at what methods you can call.

Just like in Python, Strings are immutable, so there are no setter methods. There are, however, methods that take a string and return a different string that's related to the input string.

In Java, there are also static methods, which can be called without having a String object first. For example, static String valueOf(double d) can by called like this: s = String.valueOf(5.5).

Step 1: Make a Java project

Make a Java Project in IntelliJ. Just like you did for Python, please use your name in the project name (like CassLab10).

Download the starter code here and add the files to the source folder in your Java project. The SimonSaysGame program takes a phrase "MINI FIGURE" and manipulates it by moving, replacing, deleting, and inserting characters until another phrase is produced. The final phrase is related to the starting phrase. All of the manipulations are performed by the StringProcessor class, which you will write.

Read the code I've provided. Notice how insertAfter works, and which String methods it uses. If you haven't read the docs for those particular String methods, do so now!

Notice that we are using overloading to have two methods called insertAfter, one that inserts a character and one that inserts a string. Also notice that one of these calls the other one, because we realized that inserting a character is just a special case of inserting a string. By making this explicit in the code, we make the code cleaner, simpler, and with less repetition.

Step 2: Write and test the rest of StringProcessor

I've implemented part of StringProcessor and your job is to provide the implementation for the rest. Note: I've provided a couple of helper methods at the bottom of the file, which you might find useful.

I've also provided a Tester class with testing utility methods similar to what we've used in Python, and a partial StringProcessorTests class that uses that Tester class. Note the static main method, which calls other static methods to test different parts of StringProcessor.

For each of the incomplete public methods in StringProcessor:

Note: the process above is "write a little, test a little."

Step 3: See if SimonSaysGame now works

If all of your methods are working correctly, then SimonSaysGame should now work. Run it to see if it does. If it doesn't debug, test, and rewrite until it works.

How to turn in this lab

Before turning in any program in this class, remember this mantra:

Just because it works doesn't mean it's good.

Part of your grade will also come from things like how understandable and readable your code is. You will also be graded on the neatness, presentation, and style of your program code.

For all labs, turn in only an electronic version. Please compress the IntelliJ project and mail me the zip file or tarbarll at cassa@union.edu.

Ask for help if you're having problems!