Renaissance artists re-discovered perspective to create accurate depth representation on an image without having to work in 3D. Thus, they could combine perspective with composition, which is dominantly 2D. In comparison computer graphics seems gratuitously difficult in forcing users to develop full 3D models.
The seminal construction in Renaissance artists’ perspective is the tiled floor, for which many constructions existed, I will synthesize to the common core essential to transform this complex 3D problem to an elegant geometrical construction on the image plane.
Planning an image is essential to control its composition quality. This planning process is as essential for the novice programmer who is learning how to code!
Bio: Elodie Fourquet is an Assistant Professor at Colgate University, NY. Her research investigates how to learn from traditional artists practices so as to improve graphics software. Her teaching specialties and research interests include computer graphics, user interfaces, human-computer interaction, and picture perception. Elodie received her Ph.D. in computer science from the University of Waterloo and taught one year at Mount Holyoke College, a women college in Massachusetts.