Introduction to creating and manipulating two-dimensional content using Photoshop and Dreamweaver; includes input/output of digital work and creating content for the world wide web.
Introduction to basic concepts of time-based artwork, using a variety of processes and media. Students explore concepts of sequence, performance, interactivity, motion, process and documentation through video, audio and installation-oriented projects.
Topics in Digital Design [AVA-282]
The Processed Pixel [AVA-270]
Through this intensive Digital Art course, students will learn how to navigate the complex and rich world of computer aided graphic design. Using Adobe Illustrator, Adobe After Effect, and several input and output techniques, students will gain experience in a variety of industry standard topics. These will include logo design, branding, information architecture, package design, webpage aesthetics, kinetic typography and the history of computer aided graphic design.
Utilizing basic aspects of computer programming, this course will explore how artists can use code to explore a variety of content in computer graphics. By means of Action Scripting found in Macromedia’s Flash and the programming environment Processing, students will investigate issues in animation, computational design, interactivity, and other relevant topics.
3D Computer Modeling [AVA-363]
Physical Computing [AVA-370]
This course will introduce students into the world of three-dimensional computer graphics. Through this hands-on-course, students will learn how to use 3D software to realize ideas in sculpture, virtual environments, 3D modeling, installation, rapid prototyping, and animation.
Through the application of basic electronic techniques and the use of a programmable micro-controller called the Basic Stamp 2, this course will explore and control interactive artworks, kinetic sculpture, robotic art, sound works, light art, and performance environments.
Located in Union College's Olin Center room 110, the John E. Kelly - Digital Arts Lab has been designed to accommodate courses in a variety of electronic art topics, including digital imaging, web-design, 3D graphics, animation, robotic art, programming, interactive art, video, and sound. The lab is comprised of the latest in computer graphics software and hardware including:
17 - IntelliStation M Pro (M50) with 2.66 GHz Intel Core 2 Duo processors / 2 GB RAM/ NVIDIA FX 550 Graphics Card
4 - Wacom Cintiq 21UX interactive pen displays
1 - Epson Stylus 4880 Pro Printer- Medium Format (17" W)
1 - Epson Stylus 9800 Pro Printer- Large Format (44" W)
4 - Epson v500 Photo Pro Scanners
4 - Epson 4180 Photo Pro Scanners
Arduino boards with protoshields
Canon Digital Cameras
Panasonic Digital Video Cameras
digital media minor and ID major
Requirements for the Digital Media Minor The digital media minor allows students to synthesize introductory and intermediate classes from computer science and visual arts that explore the interaction between creative and computational processes. These include basic courses in digital art, traditional studio art, web programming and programming for image and sound processing. Students will explore a range of visual and electronic applications, and learn the basic tools necessary to incorporate visualization mechanisms into work within other fields of study. Requires a minimum of six approved courses from computer science and visual arts as follows:
— An introductory CS course (CSC-107 strongly recommended)
— CSC-240 Web Programming
— Additional CS course numbered above 110, chosen in consultation with the minor advisor
— AVA-160 Introduction to Digital Art
— Additional Digital Art course (AVA 262, 270, 280, 363, 370)
— One more Digital Art OR other Visual Arts studio course, chosen in consultation with the minor advisor.
Interdepartmental Major with Digital Art
A student can combine any two disciplines to create an interdepartmental (ID) major. If a student would like one part of that ID major to focus on digital art, he or she technically must do half of the major in Visual Arts, with courses allocated as follows:
Four Digital Art courses
— One at the 100 level
— Two at the 200 level
— One at the 300 level
Three Studio Art courses
— One or two at the 100 level
— One or two at the 200 level
— Zero or one at the 300 level