student artwork
  Intro to Digital Arts [AVA-160]   Real and Recorded Time [AVA-262]  
Introduction to creating and manipulating two-dimensional content using Photoshop and Dreamweaver; includes input/output of digital work and creating content for the world wide web.
Introduction to basic concepts of time-based artwork, using a variety of processes and media. Students explore concepts of sequence, performance, interactivity, motion, process and documentation through video, audio and installation-oriented projects.
Digital Aesthetics [AVA-282] The Processed Pixel [AVA-270]

Through this intensive Digital Art course, students will learn how to navigate the complex and rich world of computer aided graphic design. Using Adobe Illustrator, Adobe After Effect, and several input and output techniques, students will gain experience in a variety of industry standard topics. These will include logo design, branding, information architecture, package design, webpage aesthetics, kinetic typography and the history of computer aided graphic design.

Utilizing basic aspects of computer programming, this course will explore how artists can use code to explore a variety of content in computer graphics. By means of Action Scripting found in Macromedia’s Flash and the programming environment Processing, students will investigate issues in animation, computational design, interactivity, and other relevant topics.
3D Computer Modeling [AVA-363] Physical Computing [AVA-370]
This course will introduce students into the world of three-dimensional computer graphics. Through this hands-on-course, students will learn how to use 3D software to realize ideas in sculpture, virtual environments, 3D modeling, installation, rapid prototyping, and animation.
Through the application of basic electronic techniques and the use of a programmable micro-controller called the Basic Stamp 2, this course will explore and control interactive artworks, kinetic sculpture, robotic art, sound works, light art, and performance environments.



Located in Union College's Olin Center room 110, the John E. Kelly - Digital Arts Lab has been designed to accommodate courses in a variety of electronic art topics, including digital imaging, web-design, 3D graphics, 3D printing, animation, robotic art, programming, interactive art, video, and sound. The lab is comprised of the latest in computer graphics software and hardware including:

software: hardware:
  • Adobe Creative Cloud
  • Maxon Cinema 4D, R12-Studio Bundle
  • Autodesk Maya
  • SolidWorks
  • 2nd Speech Center
  • Quick Time Pro
  • Processing / Arduino
  • Poser 8
  • Dragon Stop Motion Pro
  • FontLab Studio 5
  • Coral Painter
  • 17 – iMac 27″ – 3.4 GHz Intel Core i7, 16GB 1333 MHz DDR3, AMD Radeon HD 6970M 1024 MB
  • 8 – Wacom Cintiq 21 UX interactive pen displays
  • 1 - Epson Stylus 4880 Pro Printer- Medium Format (17" W)
  • 1 - Epson Stylus 9800 Pro Printer- Large Format (44" W)
  • 4 - Epson v500 Photo Pro Scanners
  • 4 - Epson 4180 Photo Pro Scanners
  • MakerBot – Replicator 2
  • Canon Digital Cameras
  • Arduino boards with protoshields
  • Various electronics hardware

        digital media minor and ID major
Requirements for the Digital Media Minor
The digital media minor allows students to synthesize introductory and intermediate classes from computer science and visual arts that explore the interaction between creative and computational processes. These include basic courses in digital art, traditional studio art, web programming and programming for image and sound processing. Students will explore a range of visual and electronic applications, and learn the basic tools necessary to incorporate visualization mechanisms into work within other fields of study. Requires the following six courses, three from computer science and three from visual arts:

Computer Science
— CSC 107 - Creative Computing: Introduction to Computer Science (strongly recommended)
— CSC 234 - Data Visualization, or CSC 240 - Web Programming, or CSC 245 The Computer Science of Computer Games
— CSC 245 - The Computer Science of Computer Games

Visual Arts
— AVA 160 - Introduction to Digital Art
— AVA 262 - Real and Recorded Time - 4D Art
— One non-Digital Visual Arts studio course, chosen in consultation with the minor advisor.

— Courses cross-listed in both CSC and AVA do not count towards this minor.
— A Computer Science major wishing to achieve this minor may not count the introductory CS course towards it. Instead, the student must take any fourth course in Visual Arts (Visual Arts Studio or Art History course), chosen in consultation with the minor advisor.
— A Visual Arts major wishing to achieve this minor must take a fourth CS course numbered above 110, chosen in consultation with the minor advisor.
— A CS-Art interdepartmental major is not eligible for this minor

Interdepartmental Major with Digital Art
A student can combine any two disciplines to create an interdepartmental (ID) major. If a student would like one part of that ID major to focus on digital art, he or she technically must do half of the major in Visual Arts, with courses allocated as follows:

Four Digital Art courses
— One at the 100 level
— Two at the 200 level
— One at the 300 level

Three Studio Art courses

— One or two at the 100 level
— One or two at the 200 level
— Zero or one at the 300 level

One Art History course

Fernando Orellana
Associate Professor
Visual Arts - Digital Art
David Ogawa
Visual Arts, Chair
Chris Fernandes
Associate Professor
Computer Science, Chair

Artists Organizations | Galleries
Technical Exhibition Opportunities
Digital Arts Programs Cool Stuff